Coming to Canberra in March - Exercising Smarter

Exercising Smarter - virtual reality, training and strategic war gaming

“Exercising Smarter –Virtual Reality and its use in tactical training through to strategic war gaming” will look at how virtual reality is being used to train and exercise teams from front line responders all the way through to executive decision makers across the world.

To present this session, we are delighted to bring to Canberra Mr Martjin Boosman, founder of Dutch company XVR Simulation, and one of the world’s leaders in developing and using virtual reality for safety, security and disaster management training and exercising.

Who should attend?

·      National security thought leaders interested in improving exercise and training programs

·      Emergency and disaster managers interested in the future of exercising

·      Policy leaders in agencies who promote or require training activities

This is a free event and will include a light breakfast, tea and coffee for registered attendees.

 

Click here to access our Eventbrite registration page

 

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Immersive 3D virtual reality training - cutting edge and cost effective

VR incident training

as featured in the February 2017 edition of The Australian Mining Review

Safety critical workplaces demand high quality training as emergency responses need to be automatic and effective; there's no time to waste. 

Repetition is the key to rapid and appropriate response, but building response scenarios to practise with is expensive and potentially risky. 

Simulation has long been used to support incident management training with a range of tools, from the hypothetical discussion exercise to field (live) exercises, such as those used in mines rescue.  Trainers have recognised that immersion in the problem promotes learning, rehearses response, and reinforces appropriate behaviour.

Simulation-based training is increasingly used to develop the complex knowledge, skills and attitudes needed to manage multifaceted problems, such as a disaster.  It is used to build teamwork and decision making skills in many industries, including health, military, emergency services, government, utilities and financial services. 

Virtual Reality (VR) simulations can be used to test the validity of plans, the readiness of facilities and teams, and identify areas for improvement.  They are used to practice procedures, drills, communication and teamwork, as well as orientate or reorient personnel to the work environment and conditions.

Advances in virtual reality make scenario-based training a cost-effective and realistic alternative for industrial fire-fighting, rescue and security responses. 

‘Drag and drop’ technologies make it possible for trainers to create learning experiences that are limited only by their imagination.  3D imagery, including Oculus, Vive and Igloo have created new ways to immerse learners in a virtual scene.  Hybrid solutions – such as a projection wall as a backdrop to using real equipment – can be easily developed.

Control room simulations, with ‘virtual’ cctv can improve operators’ skills with regular practise based on ‘real’ visual cues.

VR simulation reduces the cost of training responders by allowing them to rehearse and practice skills, particularly assessment, reconnaissance and decision-making, without building expensive props.  Similarly, VR allows emergency response teams to practise their communication skills using visual and auditory cues from the virtual environment. 

More information on VR training can be found at:

www.tigertail.com.au/xvr-3d-virtual-reality-training/ and www.discoverxvr.com

XVR On Scene module provides immersive 3D visualisation of an incident scenario

XVR On Scene module provides immersive 3D visualisation of an incident scenario